Monthly Update – March 2016
Although February is the shortest month I managed to pack a lot into it! After setting myself the goal of getting more stuff done that I could show to the outside world, I decided to jump in the deep end and signed up to show the game at a local game developer meet up. The meet up this month was being hosted by Unity at their office here in Brighton which always draws a large crowd so I had my work cut out putting together something worth showing.
I made a short demo level based on some of the elements from the forest level I’ve been working on lately. I tried to get it as close to finished as possible, which included getting all the animations in for the interactions, getting various UI elements implemented or improved, adding push/pull functionality, doing camera improvements and camera effects for ‘ghost mode’. I also finally got round to making the ‘dead’ set of textures for the character so now he looks suitably spooky and at long last I’ve given him a name. So may I present in all his dead/undead glory – Mister Albert Devlin.
Another big addition in the demo is the ‘ghost mode’ timer, which I just made the first version of. So now when you switch into a ghost, the timer appears and counts down to the inevitable! It will need a lot of testing to make sure using it gives a good sense of risk and reward, and it isn’t too annoying to manage the limited amount of ghost time you get. More to come on that in future I’m sure.
One of the things I didn’t get chance to do was any texturing of the environment. It’s still all grey at the moment, but that is something I’ll be working on during this month. I did manage to get a bit more detail into some of the environment models, but that’s another thing that still needs quite a bit of work before it’s complete.
Here are a couple of screenshots taken from the demo, showing a major puzzle room in regular and ghost modes.
I’ve got some more more exciting stuff in the works that I can’t talk about just yet, but hopefully I can share that with you next time. Between now and then I’ll be working more on the demo level to get that to a 100% finished stage. It’s been a while since I did that first art test inside the mansion, and I really want to get back to making some nice artwork. So that will be taking up most of my time in March. Can’t wait to see how it turns out, and I’m looking forward to sharing more screenshots and possibly a video next month.
As always, thanks for looking!