Progress Update – Turtle Power!

November 25th, 2016

Wow has it really been 5 months since the last update? What can I say? Sorry I’ve been so quiet lately but I’m still here and definitely still working on my game!

I must post updates more often!

I must post updates more often!

So how come it’s been so long since the last update?

Earlier in the year I applied for some funding but sadly didn’t get it. Going through that process made me realise just how much time it might take to finish the game and how much it’s likely to cost and I started to get worried about running out of money. So I decided to take on some more freelance work. Of course I overdid it a bit and ended up with too much to do at once. So I’ve been super busy working on three other games for the last few months and getting much less time to spend on my own. I have made some progress but it’s been quite minimal and not as much as I would like.

It’s hard to find a balance between doing enough paid work to pay the rent and eat food, and having enough time to work on my own game. I know I haven’t got that balance right in the last few months. An easy trap to fall into in this scenario would be to work excessive hours every day to cram everything in, but then you just end up being a zombie and burning out. I don’t want to do that so while I have been really busy, I’ve also made sure to take some time for myself and a break from work. I’m making peace with the fact that I’m more of a turtle than a hare. Progress is slower than I’d like and it might take me a while to get things done but I will get there eventually. As long as it doesn’t take me as long as it took the guys at D-Pad Studio to make Owlboy, which just came out after nine years in development then I think I’ll be ok! I haven’t played it yet, but it looks lovely and seems to have had a great reception since release. It’s also quite inspiring to see another team sticking with their project, not giving up and having the stamina and determination to finishing it regardless of how long it takes. But you know, if it does take that long then so be it. I intend to enjoy the journey however long it lasts and I’m still as enthusiastic about making this game and all the ideas I have for it as when I started, if not more so.

Looking forward now – December is almost here and I really can’t wait. I was hoping to get more time in November to work on my game, but since that didn’t happen I decided to book the whole month for my own project. I’ll be working on my game with no distractions throughout December. It’s been ages since I’ve done that and I’m really looking forward to getting stuck in again. I’ve got a bit of art to finish up for a new area in the mansion, and then I’ll mostly be doing gameplay stuff. I’ve been looking at some visual scripting assets for Unity which I’m hoping will speed up the process a bit. I’ve really enjoyed learning C# and I think it will still be very valuable going forward, but if I can shortcut it a bit with some assets from the Unity store then that’s great. I hope by the end of the December or early January I’ll be close to finishing the first draft of the demo. Then the plan is to try to get some more funding and really get things moving in the new year.

That’s all for now! I’ll definitely be back with another update in December as I enjoy an entire month of working on my own game.

And don’t forget kids – Slow and Steady Wins the Race!

Back to top